Beta v1.0.4 unifies several core systems ahead of full release. The weapon transformation system is now named the Forge everywhere, progression is separated into clearer tracks, and both launch maps receive connectivity, quest, enemy, and interface improvements.

Global Systems

  • Renamed the weapon-upgrade system to the Forge across all menus, prompts, HUD elements, quest text, guides, and progression records.
  • Added clearer Forge Tier I, Tier II, and Tier III status presentation.
  • Updated weapon descriptions so Forge improvements reflect each weapon’s actual combat role.
  • Separated Account Levels, Prestige, Weapon Mastery, Oath Mastery, and Challenges into distinct progression panels.
  • Added in-match activation for General XP, Weapon XP, and Oath XP Tokens.
  • Improved save validation and added clearer warnings before importing an Export File over an existing profile.

Oaths

  • Standardized the eight-Oath lineup: Ironblood, Quickhand, Fleetstep, Deadeye, Second Breath, Webweaver, Undertow Tonic, and Voltaic Vigor.
  • Improved crest spacing and small-scale HUD readability.
  • Oath Tree pages now show current tier, next unlock, path progress, and active mastery objective without development-facing text.

Echoes of the Shadows

  • Improved door connectivity across upper floors, service passages, underground routes, and the Moonless Roof.
  • Fixed several doors that could be purchased without opening a usable route into the connected room.
  • Improved player spawn validation in Breach Court.
  • Fixed missing Power Transmitter components and Threefold Relic items in several valid spawn locations.
  • Quest List now displays all discovered Main Quest items consistently.
  • Improved Conduit Rune defense boundaries and warnings.
  • Corrected Noah’s Superistic Folly upgrade scaling to use its intended Tier III damage reference.
  • Improved Veil Runner telegraphs, Hushling visibility, Runebearer rune glow, and Doppelghast exposure feedback.

Crownfall

  • Improved collision and navigation through damaged royal interiors.
  • Fixed several enemy pathing stalls around restored machinery.
  • Improved Forge interaction reliability after completing the activation route.
  • Reduced the chance of Manglers blocking narrow objective entrances.

Controls and Interface

  • Fixed an issue that could leave the player able to fire but unable to move or interact.
  • Reduced in-match HUD obstruction during indoor combat.
  • Replaced temporary developer explanations with concise player-facing labels.
  • Improved mobile and controller navigation across progression and Oath Tree pages.
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© / ™ / ® 2026 Mob Productions.

VEILBREAK: DEAD SIGNAL is currently in public beta and releases in full on November 5, 2026.